Weights of weapons re-balanced to give them a more
Chromehounds-like weight. This has been bugging me for a while with all the weights up and down the wall for all parts, and they had a decent balance in Chromehounds.
The ability to rotate around the
M.A.V. in the
Garage. I have tried right click dragging, but it does not move.
Increase the range of the majority of the weapons before bullet drop take effect. Mainly referencing the majority of Sniper Cannons which drop with so little range.
Increase the speed of the projectiles for non rocket/artillery, for they move painstakingly slow, and yet still soar through the air with the greatest of ease.
For the
Parts Filter, have a section that allows the player to separate the weapons between weapon type, instead of going on that long hunt for them in the mix.
A check box would be appreciated for the Log-In menu.
Four
Weapon Slots and
Weapon Systems for all the cockpits for the time being. This is killing all my builds! Incorporating System Chips could play with the amount of Slots and Systems available for use.
Cockpit weight and leg load weight re-balanced, again,
Chromehounds had their stuff down, but just needed a few fixes here and there.
SIngleplayer and Multiplayer separated for the time being until the lag issue is reigned in for Multiplayer, or a
Trial Sortie of sorts that uses the original Singleplayer settings, free of servers and such.
Xbox 360 controller support.
Multiplayer typing communication / microphone use.
And Cannons, because who doesn't love cannons.
Just my two cents on what could be. Amazing work and progress so far. Can't wait for future updates.
[Edit after testing 0.3.1]
Full rotation around the
M.A.V. instead of just to the left and right and only the front portion.
Separation of Singleplayer and Multiplayer. The lag is just too much for gameplay testing.
The Help and Options buttons have a use besides a cool glow-like feature.
The credits given at the start are more, mainly for testing purposes, to be able to test out different setups without having to earn more credits to test something later.
On a side note, good start with the treads on a hillside and organization of the weapons menu.